Changelog 12-22-24

Happy Holidays to those who celebrate! Current EXP and weekend EXP rates are doubled!

Changelog 12-15-24

The tier of a sigil will now show in its name.
 
The following is a list of Ninja Based class changes:
 
These skills are now affected by Throw Training: Huuma Shuriken - Grasp, Huuma Shuriken - Construct, Kunai - Distortion, Kunai - Rotation, Kunai - Refraction, Kunai - Nightmare, Kunai Splash, Swirling Petal, Kunai Explosion
 
Ninja Mastery now adds More Spell Damage.
 
Ninja Aura grants More Melee Physical Damage.
 
Additionally Rapid Throw and throw Zeny are now affected to a small degree by ATK
 
Kunai Explosion - increased damage and reduced cooldown
 
Throw Shuriken is a bit too strong so it's damage has been slightly reduced and the bonus it get from throwing mastery has been slightly reduced as well (it's still higher than other throwing skills)
 
Release Ninja Spell - This skill is now AOE, does more damage per charm consumed, gains a bonus from INT like most other spells and is now affected by spell echo differently to enable full damage on all extra hits.
 
All Ninja first job magic skills have had their damage increased and the effects of +skills improved significantly.
 
Flaming Petals and Exploding Dragon increase each others damage and both increase the damage of Blaze Shield. 
 
The same effect applies to Wind Blade, First Wind and Lightning Jolt.
 
Lastly Freezing spear and Snow Flake Draft improve each other but there is no bonus to Watery Evasion since it is not an offensive skill.
 
 
The following is a list of Gunslinger Based class changes:
 
Quick Draw Shot - now gains damage from bonus levels and deals more damage.
 
Fallen Angel - effect now lasts for 5 seconds and causes Desperado to hit 5 times instead of dealing +100% damage.
 
Desperado - gains more damage from +skills.
 
Heat Barrel - Now adds More Ranged Damage and lists exactly how it works.
 
Full Buster - No longer can blind you. Damage slightly reduced but now hits twice.
 
Dust - Increased damage and damage bonus from +skills both Dust and Full Buster provide synergize with eachother increasing the others damage by 8% per base level learned (not affected by +skills)
 
Fire Dance - bonus from Desperado improved.
 
Shatter Storm - Damage slightly improved, bonus damage from +skills greatly increased and now has a synergy with Dust
 
Banishing Buster - Damage slightly improved, bonus damage from +skills greatly increased and now has a synergy with Full Buster
 
Slug Shot - Now does the same damage to all kinds of targets, slightly more to monsters and less to players. +Skills now adds to the max range before the hit penalty kicks in. Also now has synergies with Banishing Buster and Shatter Storm, Banishing Buster increases total damage by 10% per level and eash level of Shatter Storm adds a 20% chance to hit a second time. Both together increase the damage of slugshot 4x. 
 
Dragon Tail - Now has a shorter cooldown and does slightly less damage but gains more from +skills. Additionally the targets around 7x7 cells of each marked target now take 50% splash damage from the impact. Ground Drift and Spread Attack now provide damage synergies.
 
The following is a list of Swordman Based class changes:
 
Sonic Wave, Ignition Break, Wind Cutter and Hundred Strike have had their primary damage and stat based bonus damage improved.
 
Ignition Break now gains a fairly large damage bonus based on Magnum Break level.
 
Spear Stab is now Fierce Stab and requires a bladed weapon instead of only working with a spear.
 
Grand Cross, Shield Bash, Shield Charge, Pressure and Holy Cross damage increased.
 
Grand Cross now deals one extra hit and deals it's damage faster over a shorter time frame, additionally it is now affected by both spell echo and multi-strike and gains extra hits instead of repeating its cast.
 
Faith now increases all holy damage dealt by 10-100% based on level.
 
Moon Slasher, Banishing Point, Shield Press, Cannons Strike, Genesis Ray and Over Brand damage increased.
 
Banishing Point - Is now Holy element and uses Holy Cross as a damge bonus, the damage bonus of Holy Cross is also multiplier rather than additive bonus but is smaller and only counts base levels (not +skills). Level 10 Holy Cross triples the base damage of the skill.
 
Shield Press - Base damage increased and cooldown removed now also takes into account the armor level and DEF value of the shield and gains more dmg from bonus levels as well as from shield charge and shield boomerang levels.
 
Exceed Break - Damage increase improved, no longer snares user and is not removed when struck in combat. Now enhances multiple melee attacks and +skills increases the damage bonus and number of attacks improved. Weight/Weapon Level of weapon and job level of player improves damage further.
 
Pinpoint Attack - Gains a bonus from Master of Arms base skill levels and the range of the skill is much longer. Each level of the skill now inflicts all previous afflictions in addition to the new one.
 
 
The following is a list of Thief Based class changes:
 
Advanced Katar Mastery is now a More Damage bonus (all damage types not just physical) when equipped with a katar and the bonus is higher.
 
Sonic Blow damage increased and synergizes with Double Attack.
 
Soul Destroyer damage increased singificantly and now benefits from INT at an additive 1% per placed point (not including int from gear buffs etc) with no diminishing returns.
 
Additionally Soul Destroyer now gains +30% total damage per point in Grimtooth.
 
Venom Splasher now synergizes with Enchant Poison, Venom Dust and Poison React, a timer now shows over the targets head for when it will explode and has an improved base radius of 7x7.
 
Grimtooth - Now always considered melee damage. Damage increased and can now inflict poisons in the same way venom knife does but can also inflict bleeding if Soul Destroyer is known, 10% chance of bleeding per level of Soul Destroyer.

 

Changelog 11-10-24

The max level for The Infinite Spire is now 800, I might raise it higher in the future but nobody should really be able to reach this new max.

 

Double clicking a Sigil in your inventory will now list the full stats for it, including EXP and drops.

 

Made some more Tweaks to PVP damage.

 

The cap on ascensions is now 65

 

Fixed some cases where players could somehow get buffs intended only for monsters.

 

Adjusted damage and radius of Judex and Adoramus, Judex hits harder but in a smaller area with no cooldown

 

Adoramus hits in a much larger are but not quite as hard an has a short CD

 

Magnus Exorcism was a bit too strong so it's been reduced by 25% but the damage vs undead demon etc has been increased to +100% not changing it's damage vs those types of monsters.

 

Changelog 11-08-24

Dragonic Breath no longer requires the player be riding a Dragon to use.