Recent Changes

Changelog 10-07-24

 

Sigil internal names changed slightly and The Prismatic Bridge now shows the level of mosnters in a Sigil.

 


Changelog 10-05-24

 

Fixed a few issues with Sigil generation.

 


Changelog 10-01-24

 

Fixed an issue where some buffs could damage friendly players.

Changelog 09-26-24

Fixed some item descriptions that should be showing as Mastery Bonus but were showing as Hit.

 

Fixed an issue where Angra Mainyu was not giving 150% bonus to EXP and More Damage.

 

Fixed 2 crash sources that were happening. And re-enabled the bombring event.

 

Updated the chance for a sigil to upgrade or not to 60% chance, also it no longer can drop a level lower and is now a range of +0 to +2 tiers.

 

Drops in rifts are now lowered at most -30% for lower level rifts. The range is 70% chance to 120% chance depending on player level vs rift level.

 

Sigils no longer take the players level into consideration for drops. EXP will remain unchanged.

Changelog 09-24-24

A new type of item, Sigils can now drop in rifts higher than level 5000.

 

Sigils open portals to harder rifts with better EXP and item rewards and can go higher level than current rifts.

 

There's still more to do with them but currently they have 5 portals and can only be entered up to 5 times.

 

Sigils have random modifiers to monsters and can also have other debuffs or environmental effects to make them more difficult.

 

Every negative mod provides more EXP and drops however though.

 

Hit and Flee for players and mobs obtained from DEX/AGI and CON has been reduced. This should help keep numbers smaller in general as they are still too out of hand. Since it affects players and mobs equally there should be little change overall in the base values.

 

Most equippable items that were not able to be placed in storage should now be able to be placed in storage.

 

Attempted to fix flying side kick killing players again.

 

Mastery on most gear has been replaced with Hit. This is to prevent making equipment without mastery on it become perceived as so drastically inferior that it is not worth it.

 

Mastery has been added to a few items that everyone will get such as the Pendant and the Broken Gauntlet and there are still Mastery orbs that can be obtained for some item slots. Mastery has not been removed from the Spire Masters Charm.

 

The Pendant now gains a few other bonuses as the tier increases.

 

Angra Mainyu - God of Ruin has been updated to provide 150% More Damage and Experience bonuses.

 

Fixed some more cases of heals possibly being able to roll over the max heal amount causing them to do weird numbers.

 

The old Mastery random option bonus on some older items has been changed to More Damage and is now a rare option during corruption.

 

Mjolnir, Hammer of Thor's damage bonus to thunderstorm was a bit excessive and has been reduced. In light of this an unbound version is now available which instead of thunderstorm now provides jupitel thunderstorm and a pretty good sized damage bonus to it while also having high base ATK and MATK.

 

Curse, Blade of Faded Memories now inflicts curse on targets in an area and the drop chance bonus has been increased to 30/50% for the normal/unbound versions. The area effect of the curse is larger on the unbound version.

 

Additionally Curse, Blade of Faded Memories now also provides a large bonus to Soul Destroyer damage, Eternal Slash damage as well as periodic Shadow and Poison Damage.

 

Curse, Blade of Faded Memories now also grants Eternal Slash a chance to trigger Soul Destroyer.

 

This enables Curse, Blade of Faded Memories to be used by a Shadow Cross with a single target build while also granting a big boost to shadow and poison periodic damage.

 

The status condition of curse now halves luk instead of reducing it to 0.

 

Updated description of Mr. Boots Lucky Sandals to indicate the amount of zeny is not a guaranteed number.

 

Additionally, updated the code behind the zeny from kills mod to give 50% to 100% of the value instead of 0 to 100%.

 

Added Brisingamen - Freyja's Torc as a caster version of Megingjord.

 

The Ascension cap is now 60.

 

Heart Seeker and Rainbow as well as their unbound versions now have Neutral Property resistance negation.

 

Wand of Consuming Shadows and it's unbound version now has Negation of All Elements.

 

Wand of Healing Light has been updated with new cardinal skill boosts.

 

Pneumaticus Procella (Cardinal) has had it's skill description updated to the new AP cost of 30 from 150. It has been 30 for awhile but the description was not updated.

 

A new ring "Ring of Iron Grasp" has been added that enables dual wielding though has no other bonuses. Unbinding it will be costly but will add bonuses to it. Hopefully this enables more options for players to get the DW they may need for their particular build.

 

Damage in PVP scenarios has been altered to actually make it possible to PVP. Most forms of damage increases have reduced effectiveness.

 

Healing in PVP has significantly reduced effectiveness.

 

SP usage in PVP has been significantly increased.

 

Additionally, level difference is ignored when determining hit/flee/crit chances in PVP scenarios.

 

First Aid now heals for 3% of hp per use.

 

Fixed issues with a few items where their on skill use triggers would not go off. In particular The Destroyer had this issue.

 

Fixed some issues with the menu for Alchemist Pezzletug where it sometimes would not show all items, it is now a paged list.

 

The MVP Hide & Seek event is now limited to one win per day and will give the name of the map where the MVP monster was located.

 

This will not prevent players from getting the participation prize for being on the correct map though.

 

Rift Branches can now be sold for up to 500k zeny to vendors.

Changelog 09-03-24

Fixed a few possible exploits in the Spire and an item exploit.

Bob now sells the Apple of Archer

The bombring event now rewards participation coins if you attempt to enter after winning.