Random Item Options: Difference between revisions
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* '''Random Options''': an added modification to equipments; up to 4 Random Options can be obtained for a gear. | * '''Random Options''': an added modification to equipments; up to 4 Random Options can be obtained for a gear. | ||
* '''Enhancements''': analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats. | * '''Enhancements''': analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats. | ||
* '''Enchant Grade''': A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have. | * '''Enchant Grade''': A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have. Additionally it improves the refine bonuses (and success rate of refining an item). | ||
=== <u>Quality</u> === | === <u>Quality</u> === | ||
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=== <u>Enchant Grade</u> === | === <u>Enchant Grade</u> === | ||
Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, '''Level 5 Weapons''' and '''Level 2 Armor''' as well as '''Charms''' and '''Wings''' | Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, '''Level 5 Weapons''' and '''Level 2 Armor''' as well as '''Charms''' and '''Wings''' '''Shadow Gear''' and '''Costumes''' can reach '''SS''' grade. Level 4 or less weapons and level 1 armor is limited to '''A''' grade. | ||
[[File:Ether Gemstones.png|thumb|The six different Ether Gemstones.]] | [[File:Ether Gemstones.png|thumb|The six different Ether Gemstones.]] | ||
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* Increasing Enchant Grade is done through '''Alchemist Pezzletug''' at the east wing of the Riftbound Castle. | * Increasing Enchant Grade is done through '''Alchemist Pezzletug''' at the east wing of the Riftbound Castle. | ||
* In order to increase the Enchant Grade, '''Ether Gemstones''' are required (which can be crafted through '''Leiborough''' at the east wing). | * In order to increase the Enchant Grade, '''Ether Gemstones''' are required (which can be crafted through '''Leiborough''' at the east wing). | ||
* Success rate of improving the Enchanted Grade decreases as you go up the ranks, to as low as | * Success rate of improving the Enchanted Grade decreases as you go up the ranks, from 95% to as low as 45%. | ||
* Increasing the refine of the item adds 0.05x to the Enchant Grade success rate i.e. at +100 there a bonus of 0.5x to the success rate (45% would be 67.5%). | |||
* Enchant Grade also conversely increases the success rate of refining by +0.1x per grade. | |||
== Random Option Possibilities == | == Random Option Possibilities == | ||
[[Exclusive Item Options|For someone cannot understand how exactly options work, please click here.]] | |||
'''WEAPON (HAND R):''' | '''WEAPON (HAND R):''' |
Latest revision as of 06:14, 9 October 2023
Overview
The Fractured Realms offer multiple ways of improving ingame equipment, with special consideration towards custom server equipment.
Gear Improvement Terminologies:
- Quality: a stat of a gear that directly affects the stat range possibilities of its Random Options. Higher quality equates to higher values of Random Options.
- Random Options: an added modification to equipments; up to 4 Random Options can be obtained for a gear.
- Enhancements: analogous to official RO's enchantment system that are situated beside the card slots, equipment enhancements are another set of modifications which can provide a mix of Attribute Stats, Offensive Stats, and Defensive Stats.
- Enchant Grade: A characteristic of the equipment; improving the enchant grade grants small defensive bonuses to armor and atk/matk bonuses to weapons and also improves other gear by applying added bonuses the item might have. Additionally it improves the refine bonuses (and success rate of refining an item).
Quality
Generally, equipment that drop from monsters and enchanted chests have a certain "Quality" attached to it, primarily dictated by the monster/rift level which provided the gear. Any gear that has an associated Quality to it is said to be "Enchanted" (regardless if it actually has added mods to it), which means you can apply majority of the ingame currencies/gems to modify the gear as you see fit.
Freshly crafted official gears do not have any Quality attached to it. However, you may use Enchantment Gems or transfer the mods from another Enchanted equipment to the aforementioned gears.
Random Options
- An Enchanted item can have up to 4 random options.
- Enchanted Boxes drop items with a full set 4 options, random items have a random amount of options but always have the second modifier (stats).
- Random options can be modified using Gems/Currency.
- Charms can also have this type of modification.
- The Overall strength of the options is dependent on the Quality of the equipment.
- Server-specific item options is explained in the separated page. Click here.
Modifier value is decided based on the modifier strength on each equipment position.
Enhancements
As mentioned earlier, gear enhancements are analogous to official RO's enchantment system (those that occupy the slots beside the cards); the only difference is how they are obtained for ROTFR custom equipment (Weapon Lv5/Armor Lv2).
- Custom craftable equipments can be enhanced thru Ryan at the east wing of the Riftbound Castle.
- The enhancements start at Lv1 but can be improved thru Ryan, albeit with decreasing chance of success.
- Enhancements require Enchanted Materials (Wood, Threads, Fabric etc) to be applied and improved.
- Fractured Coin equipments can be enhanced thru Esmerelda at the west wing of the Riftbound Castle.
- The enhancements may be Lv1 or Lv2, further improvement(s) are provided by the Enchant Grade of the gear.
- Enhancements require 5 Fractured Coins per roll.
Enchant Grade
Enchant Grade is a gear improvement system wherein higher enchant grade provides bonuses which can be specific for that gear. All equipment and charms can have Enchant Grade applied to them, Level 5 Weapons and Level 2 Armor as well as Charms and Wings Shadow Gear and Costumes can reach SS grade. Level 4 or less weapons and level 1 armor is limited to A grade.
- Enchant Grade can rise up to six levels: D, C, B, A, S, and SS.
- The enchant grade is indicated as the number of stars on the background of the item name, as well as the subscript in the inventory icon of the equipment.
- Increasing Enchant Grade is done through Alchemist Pezzletug at the east wing of the Riftbound Castle.
- In order to increase the Enchant Grade, Ether Gemstones are required (which can be crafted through Leiborough at the east wing).
- Success rate of improving the Enchanted Grade decreases as you go up the ranks, from 95% to as low as 45%.
- Increasing the refine of the item adds 0.05x to the Enchant Grade success rate i.e. at +100 there a bonus of 0.5x to the success rate (45% would be 67.5%).
- Enchant Grade also conversely increases the success rate of refining by +0.1x per grade.
Random Option Possibilities
For someone cannot understand how exactly options work, please click here.
WEAPON (HAND R):
- Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, AutoAttDmg+%, ReflctDmg-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
SHADOW WEAPON:
- Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %)
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, ReflctDmg-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
SHIELD (HAND L):
- Slot 1: ATK(Flat, %), MATK (Flat, %), ATK+MATK(Flat, %), HP%
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
SHADOW SHIELD:
- Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, MeleeDmgTkn-%, RangedDmgTkn-%, AutoAttDmg+%, ReflctDmg-%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
ARMOR:
- Slot 1: HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,
SHADOW ARMOR:
- Slot 1: HP(Flat, %), DEF+MDEF, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: MAX SP(%), HP REGEN, SP REGEN, MltStrk%, SpllEch%, -CritDmgTaken%, NeutralDmgReduction, DispelRes%, BodyStatusEffRes%,
GARMENT:
- Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: CritAtt%, MovSp%(H), MltStrk%, SpllEch%, ASPD, -CritDmgTaken%, CritChance%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, MindStatusEffRes%, Cooldown Recovery Rate
COSTUME GARMENT (WINGS):
- Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(Flat, %), DEF+MDEF, FLEE, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: HIT(Pwr27), CritAtt%, Healing%, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, CDRedux-%, DrainHP, DrainSP, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
SHOES:
- Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,
SHADOW SHOES:
- Slot 1: HP(Flat only), DEF+MDEF, FLEE, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: CritAtt%, MovSp%(higher), ASPD, CritShield%, CritChance%, PerfectDodge, NeutralDmgReduction,
ACCESSORY:
- Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, MeleeDmgTkn-%, RangedDmgTkn-%, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
SHADOW ACCESSORY:
- Slot 1: ATK(Flat, %), MATK(Flat, %), ATK+MATK(Flat, %), HP(%), DEF/MDEF, DEF, MDEF, FLEE
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
CHARM(SUB OF ACC):
- Slot 1: ATK(%), MATK(%), ATK+MATK(%)
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: MAX SP(%), CritAtt%, Healing%, HP REGEN, SP REGEN, MovSp%, MltStrk%, SpllEch%, HealingReceived%, DoubleD%, ASPD, CritShield%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, PerfectDodge, NeutralDmgReduction, RngDmg+%, MeleeDmg+%, MgcDmg+%, AutoAttDmg+%, HIT(Pwr10), ReflctDmg-%, CDRedux-%, DrainHP, DrainSP, DmgVsSize%, MDmgVsSize%, Negate Elemental resistance(fire,water,wind,earth), Negate Spirit resistance(holy, dark, undead, ghost), DeflectPhysical, DeflectMagical, DeflectAll, FlatDEFPierce, FlatMDEFPierce, Cooldown Recovery Rate
HEADGEAR:
- Slot 1: HP(Flat only), DEF+MDEF, DEF, MDEF,
- Slot 2: ANY STAT, ALL STATS
- Slot 3/4: MAX SP(%), Healing%, HP REGEN, SP REGEN, HealingReceived%, CritChance%, VariableCastTime%, FixedCastTime%, AfterCastDelay, SPCost%, NeutralDmgReduction, HIT(Pwr10), CDRedux-%, DmgVsSize%, MDmgVsSize%, MindStatusEffRes%, BodyStatusEffRes%, DispelRes%, ElementalStatusEffRes-%, Cooldown Recovery Rate