Currency, Crafting and Refining: Difference between revisions

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* It's '''IMPOSSIBLE''' to lose an item with upgrades. when it fails you might lose 1 refine depending on how you attempted to refine the item.
* It's '''IMPOSSIBLE''' to lose an item with upgrades. when it fails you might lose 1 refine depending on how you attempted to refine the item.
*Item description bonuses apply up to '''+30''' unless stated otherwise.
*Item description bonuses apply up to '''+30''' unless stated otherwise.
*Maximum upgrade level is +100, however, past +30 only atk/def bonuses apply.
*Maximum upgrade level is +100, however, past +30 only atk/def/mdef/patk/res/mres bonuses apply.


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Revision as of 12:47, 16 June 2023


Overview

These items can help you fine-tune builds, get specific bonuses or exponentially improve your item power.

  • Refining bonuses apply up to +30 unless specified otherwise, items can be refined up to +100 for extra atk/def.
  • It's Impossible to lose an item by failing refining. You will usually lose a refine level on failure unless you use better refine materials.
  • Different Currencies have different drop rates.
  • Crafted gear is generally weaker than Fractured Gear and some higher instance/quest items, but they can be worn from Lv1 and most don't have class restrictions, and are also easy to make, Tier 2 crafted gear is much stronger but also has a level requirement of 500, mastery does count for this so if you have 500 mastery you can wear it even at level 1.

Currency

  • Most currencies can be crafted or traded with the old lady npc on the East Wing.
  • Currency has 8 tiers of rarity, you are guaranteed to get each tier eventually, and when a tier drop is determined it has a chance of being the item.
  • Higher monster levels give currency slightly more frequently. Monsters significantly lower level than you have a much reduced chance to drop currency.
  • Each tier has its own chance of rolling, meaning you can get a T1 then a T3 back to back or even at the same time.
  • For every mob that you don't drop a currency, it increase the odds you'll get a currency on the next. these odds are very slightly increased if you're a VIP player and are different for each currency tier.
  • This guarantees every currency is farmable and obtainable, even the rarest ones, eventually.
Currency Effect How to Obtain Tier/Rate
Augmentation Gem Add's a random mod to the item, requires an empty mod space. Drop, Old Lady, Dust Exchange T1/33%
Fractal Gem Rerolls the values of the current item's mods. Drop, Dust Exchange T1/66%
Protean Gem Changes the Stat bonus on the second slot to +X all stats. Drop, Old Lady, Dust Exchange T2/33%
Lesser Enhancing Gem Enhances the quality of an item by 20, works on quality 500 and under items. Drop, Old Lady T2/33%
Lesser Absorption Gem Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 500 quality. Drop, Dust Exchange T2/33%
Lesser Refine Gem 100% chance to refine any item by +1 up to +10, works on any equipment/charm. Drop, Dust Exchange T3/33%
Refraction Gem Rerolls the values of the current item's mods. These values are very likely to be better than current ones. Drop, Dust Exchange T3/33%
Absorption Gem Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 2000 quality. Drop, Old Lady T3/33%
Chaotic Gem Randomly changes all mods on the items, may leave empty slots. Drop, Old Lady, Dust Exchange T4/50%
Moderate Refine Gem 100% chance to refine any item by +1 up to +30, works on any equipment/charm. Drop, Old Lady T4/25%
Corrupting Gem Corrupts an item modifying it in unpredictable ways. Sometimes it will do nothing, other times it might re-roll the quality (which changes to corruption). It can also reroll every mod into pretty much any mod including some new ones, these can possibly repeat. Drop T4/25%
Emergent Purging Gem Removes the first 2 mods on an item, generating 2 empty slots Drop, Old Lady T5/25%
Terminal Purging Gem Removes the last 2 mods on an item, generating 2 empty slots Drop, Old Lady T5/25%
Purification Gem Removes all Corrupted Mods and Corruption from an item resetting it so it can be modified again. Drop T5/25%
Greater Refine Gem Refines any item by +1 up to +100, works on any equipment/charm. Drop, Old Lady T5/25%
Determinate Purging Gem Removes one choosen mod on an item, generating an empty slot Drop T6/25%
Greater Enhancing Gem Enhances the quality of an item by 20, works on any quality item. Drop, Old Lady T6/25%
Greater Absorption Gem Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on items under 15000 quality. Drop, Old Lady T6/25%
Greater Corrupting Gem Corrupts an item modifying it in unpredictable ways 2 times. Sometimes it will do nothing, other times it might re-roll the quality (which changes to corruption). It can also reroll every mod into pretty much any mod including some new ones, these can possibly repeat. Drop T6/25%
Ultra Absorption Gem Removes the mod enchants from the item and stores on it to be used on other items. The item must be of the same category. Works on any quality. Drop T7/100%
Distorted Temporal Gem Clones an item and randomly changes one of its enchants, no cards or card slot enchants are cloned. (will not work on Frac coin gears / 15k+ gears) Drop T8/66%
Temporal Gem Clones an item and all it's enchants, no cards or card slot enchants are cloned. (will not work on Frac coin gears) Drop T8/33%
Mystical Dust Shard Generated from disenchanted items, can be crafted into Mystical Dust. Double click to craft as many as possible. Disenchant -
Mystical Dust Can be exchanged for different stones at a varying cost with the old lady NPC. Mystical Dust Shard x5 -
Enchanted Crystal Adds a random enchant to an item according to this item's current quality level. Random drop when disenchanting, crafting on east wing npc -


Currency Drop Determination (It's a complicated but balanced system):

Every currency tier has a determined base value roll, every monster killed decreases the rolls needed for a drop.

  • Tier 1: 12,000 (Around 133 same level monster kills)
  • Tier 2: 36,000 (Around 400 same level monster kills)
  • Tier 3: 108,000 (Around 1,200 same level monster kills)
  • Tier 4: 216,000 (Around 2,400 same level monster kills)
  • Tier 5: 432,000 (Around 4,800 same level monster kills)
  • Tier 6: 864,000 (Around 9,600 same level monster kills)
  • Tier 7: 4,320,000 (Around 48,000 same level monster kills)
  • Tier 8: 8,640,000 (Around 96,000 same level monster kills)

There is a pity system where every time an item doesn't drop from that tier, it gets easier, guaranteeing it eventually happens, this progress is faster with higher level monsters. Monster level also ensures better rolls for each tier. The tiers are separated and dropping a T3 doesn't reset progress on T6 for example

There a chance for a "Super Lucky Drop" where you get an item and it doesn't reset the pity system, ensuring a faster next roll.

On average according to Steve, a T8 drop should require in a worst case 96,000 or so kills (of same level monsters) to trigger a pity drop, varying to less according to monster strength.

Crafting

Special equipment can be crafted using dropped enchanted materials. They can be crafted on the east wing of the castle.

  • Items crafted have no mods but are ready to be modded,
  • Weapons may have a high number of slots or decent bonuses, but they mostly lose to high end dungeons and instance drops.
  • All crafted items have a requisite base level 1, and some also have class restrictions.
  • Crafting materials can also be sold for 2,000z.
  • It's a good idea to have some of those items crafted to fill any empty slots on early game or get specific bonuses on mid to late game.

Refining

Refining equipments can be done in a variety of ways with different materials. Refining is done as usual on the refine NPC in each city (except on special currency ores).

  • All refine rates are improved. It's not hard to get to +9 with regular ores for example.
  • It's IMPOSSIBLE to lose an item with upgrades. when it fails you might lose 1 refine depending on how you attempted to refine the item.
  • Item description bonuses apply up to +30 unless stated otherwise.
  • Maximum upgrade level is +100, however, past +30 only atk/def/mdef/patk/res/mres bonuses apply.
Material General Use Observations Source
Oridecon Elunium, Bradium and Carnium Regular ores with regular use and prices, can't be used on middle/low headgear, accessories, costumes and shadow gear. Cheapest and farmable option, good to try spam refining. Vanilla Drops
HD Oridecon, HD Elunium, HD Bradium and HD Carnium Stronger ores with higher success rate, instead of halving current refine level, only decreases by 1, can't be used on middle/low headgear, accessories, costumes and shadow gear. Commom rift treasure drops, good for high bonus items. Rift Treasure
Lesser Refine Stone 100% chance to refine any item by +1 up to +10, works on any equipment/charm. Best used on shadow gear or costumes. Random Drops, Tier 3, Old Lady
Refine Stone 100% chance to refine any item by +1 up to +30, works on any equipment/charm. Good for high risk refining Random Drops, Tier 4
Greater Refine Stone 100% chance to refine any item by +1 up to +100, works on any equipment/charm. Very rare, best saved for refining end-game items. Random Drops, Tier 5
Blacksmith Blessing Prevents refine failure, amount used increases with refine. Extra safe use for regular/HD ores. Rift Treasure, Fractured Coins.
Eternal Steel 100% chance to refine any item by +1 up to +100, can be crafted. Costly but consistent refining option. Crafting on NPC of east wing.