Pendant, Charms, Stones: Difference between revisions
Jump to navigation
Jump to search
(→Stones) |
mNo edit summary |
||
Line 2: | Line 2: | ||
==='''<u>Overview</u>'''=== | ==='''<u>Overview</u>'''=== | ||
<nowiki><hr></nowiki> | |||
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted) | These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted) | ||
Line 9: | Line 11: | ||
==='''<u>Pendant</u>'''=== | ==='''<u>Pendant</u>'''=== | ||
<nowiki><hr></nowiki> | |||
*'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to take effect | *'''The pendant has 3 upgrade levels.''' It doesn't need to be equipped to take effect | ||
*'''1st stage''': you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and the next pendant. | *'''1st stage''': you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and the next pendant. | ||
Line 17: | Line 19: | ||
<br /> | <br /> | ||
==='''<u>Charms</u>'''=== | ==='''<u>Charms</u>'''=== | ||
<nowiki><hr></nowiki> | |||
All charms can be obtained with random drops, they have quality and mods. | All charms can be obtained with random drops, they have quality and mods. | ||
[[File:Charms.png|center|906x906px]] | [[File:Charms.png|center|906x906px]] | ||
Line 25: | Line 29: | ||
==='''<u>Stones</u>'''=== | ==='''<u>Stones</u>'''=== | ||
<nowiki><hr></nowiki> | |||
'''You can have only one Limitless Stone at a time.''' | '''You can have only one Limitless Stone at a time.''' | ||
Unstable rift monsters drop the shards needed to craft the stones. | Unstable rift monsters drop the shards needed to craft the stones. | ||
*Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100. | * Crafting stones requires '''20''' shards, and '''10''' subsequent shards for each upgrade, up to +100. | ||
*Stones are not lost and are saved on the NPC, you can swap them around anytime through him. | *Stones are not lost and are saved on the NPC, you can swap them around anytime through him. | ||
*You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details. | *You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details. | ||
Line 35: | Line 41: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Stone | !Stone | ||
!Main Effect | !Main Effect | ||
!Recommended Use | !Recommended Use | ||
!Color | !Color | ||
|- | |- | ||
|Force | | Force | ||
|POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses. | | POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses. | ||
|Overall damage geared towards physical classes | |Overall damage geared towards physical classes | ||
|Purple | |Purple | ||
Line 50: | Line 56: | ||
|Blue | |Blue | ||
|- | |- | ||
|Spirit | | Spirit | ||
|CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats. | |CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats. | ||
|Necromancer-like changes. | |Necromancer-like changes. | ||
|Orange | | Orange | ||
|- | |- | ||
|Truth | |Truth | ||
|STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking | |STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for [[Raids|raid]] tanking | ||
|Best for tanking and sustain | |Best for tanking and sustain | ||
|Red | |Red | ||
|- | |- | ||
|Temporal | | Temporal | ||
|WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | |WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | ||
|Good for high risk situations and getting extra hits | | Good for high risk situations and getting extra hits | ||
|Green | | Green | ||
|- | |- | ||
|Wisdom | |Wisdom | ||
Line 69: | Line 75: | ||
|Good for safe mages, especially early game. | |Good for safe mages, especially early game. | ||
|Yellow | |Yellow | ||
|} | |||
{| class="wikitable" | |||
|+ | |||
!Force Stone | |||
!Cosmic Stone | |||
!Spirit Stone | |||
!Truth Stone | |||
!Temporal Stone | |||
!Wisdom Stone | |||
|- | |||
![[File:Forcestone.png|center|frame]] | |||
![[File:Cosmicstone.png|center|frame]] | |||
![[File:Spiritstone.png|center|thumb|311x311px]] | |||
![[File:Truthstone.png|center|thumb|312x312px]] | |||
![[File:Temporalstone.png|center|thumb|312x312px]] | |||
![[File:Wisdomstone.png|center|frame]] | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} |
Revision as of 04:07, 5 February 2023
Overview
<hr>
These items have their effect just by having them on your inventory, much like the charms from Diablo II, each work in a different way and cannot be sold to npcs. (but the charms can be disenchanted)
- You can have only 1 Pendant, 1 of each type of stat bonus Charm and 1 Limitless Stone at a time.
Pendant
<hr>
- The pendant has 3 upgrade levels. It doesn't need to be equipped to take effect
- 1st stage: you get random Gem Fragments from monsters, for each 10 you can trade for a town gem with the 4 guards on the west wing, with 4 gems and a +100 pendant, talk to Anabelle outside to get a special garment box and the next pendant.
- 2nd stage: you need to talk to the guards about strong monsters, kill MVPs until you get 4 runes, upgrade them with the guards, get the pendant with 4 runes and +100 upgrade to Anabelle to get a better special garment box and the next pendant.
- 3rd stage: Talk to the guards, clear the Baphomet's Castle Raid and get the item (it's not guaranteed), and return to the guards to get the final upgrade and take the +100 pendant to Anabelle for a final bonus.
Charms
<hr>
All charms can be obtained with random drops, they have quality and mods.
- Charms have different rarities, Pegasus Charm for example is only obtainable from Charm Boxes at a low rate.
- It's important to balance the benefits of the mods with higher quality for better charm bonuses, sometimes having lower quality with better mods outweight the % bonus/quality.
Stones
<hr>
You can have only one Limitless Stone at a time.
Unstable rift monsters drop the shards needed to craft the stones.
- Crafting stones requires 20 shards, and 10 subsequent shards for each upgrade, up to +100.
- Stones are not lost and are saved on the NPC, you can swap them around anytime through him.
- You get a secret reward when you get every stone to +100, talk to Yobo when you do this for details.
Stone | Main Effect | Recommended Use | Color |
---|---|---|---|
Force | POW, STR, AGI, DEX, LUK, Critical Damage and Double Damage Chance bonuses. | Overall damage geared towards physical classes | Purple |
Cosmic | CRT bonus. Move Speed, P.Dodge, Cast Delay, Aftercast and Cooldown Recovery bonuses. Enables use of Teleport/Warp Portal/Perfect Hiding, Removes gemstone cost. | Very good convenience and skill spam | Blue |
Spirit | CON bonus. Changes to Ghost Property. Summons 6 minions, minions have a portion of user's level and stats. | Necromancer-like changes. | Orange |
Truth | STA and VIT bonuses. Permanent Endure and Cloaking vision, Max HP and HP Regen, Increased threat for raid tanking | Best for tanking and sustain | Red |
Temporal | WIS bonus. Multi Strike and Spell Echo, Chance to revive on death, crit rate and crit shield, any revives fully heals. | Good for high risk situations and getting extra hits | Green |
Wisdom | SPL, INT, DEX, AGI and LUK bonuses. Magic damage increase, casting can't be interrupted | Good for safe mages, especially early game. | Yellow |
Force Stone | Cosmic Stone | Spirit Stone | Truth Stone | Temporal Stone | Wisdom Stone |
---|---|---|---|---|---|